Saying "I miss playing her more back in DOA5" is just not a good reason in TN eyes because it's business at the end of the day unfortunately. It's just that there has to be an incentive for TN to put it back up in the first place. Granted that it is possible to bring her back in the store (Check Marvel Ultimate Alliance 2 where support for the game was done and then 4 years later they put the licensing DLC characters back up). level, they probably would of extended that deal or kept it in the game for as long as you'd like. If DOA had thousands and thousands of players on Smash Bros. Imagine if they were DLCs? the costs of having them return would be a nightmare deal that's way more expensive than Mai. VFs honestly were pretty lucky because those characters were expensive, so having them on the base default game is literally the best alternative to having 3-4 VFs. So say if you brought her back in DOA5LR, you bought her and you are like "Thanks TN!", but TN will be like "Yeah but only 45 people bought her, that's not going to cover for how much we payed to put her back in the store just for you, we lost money just for -you-". Given the state of Dead or Alive 5 Last Round on PC, perhaps players won't mind if Koei Tecmo ditches the platform for future titles.It's not that it's a pointless removal, in the current case it's basically asking TN to pay royalties to put her back up in a previous game that isn't getting profit like that anymore to cover that cost. Here's what producer Yosuke Hayashi and director Yohei Shimbori had to say: In a follow-up statement to Eurogamer, Team Ninja moved to clarify its stance on PC modding. In an interview with MCV, director Yohei Shimbori added: "Otherwise, we won't be able to release a title for PC again." These issues were subsequently resolved.Īs for the PC version, Team Ninja raised eyebrows when one of its executives called on PC modders to play Dead or Alive 5 Last Round "in good moral and manner". It turned out Mad Catz's TE2 fightstick did not work with Dead or Alive 5 Last Round for Xbox One, irritating many who had bought one of the company's costly peripherals to play the game. The Xbox One version had problems of its own, with many players reporting game crashes. When it came out on console the digital version of the full PlayStation 4 game failed to pop up on the PlayStation Store. Koei Tecmo has endured a torrid time with the launch of Dead or Alive 5 Last Round. "Anyone who actively supports this behavior is part of the problem. Here's just one example of an angry comment, from user Grimspoon: It all points to a shoddy PC port, and Steam users have criticised Koei Tecmo for it. The Soft Engine helped make character skin look softer, according to Koei Tecmo, and it's missing from the PC version's official features list.ĭead or Alive 5 Last Round launched on console on 20th February 2015, with the PC version being delayed by over a month. PC gamers have also noticed the Steam version appears to have dropped the Soft Engine, too, which developer Team Ninja used to create the PS4 and Xbox One version of the game. There's no keyboard control customisation support, either. Meanwhile, the Steam version FAQ confirms there are no Steam achievements, and the game does not support Steam Cloud. For some reason the Danger Zone and Crimson stages are not included. Shadows, which you can toggle on or off, are equivalent to the PS4 version. In the official product information page for the Steam version of the game, Koei Tecmo lists the "effects" as being "equivalent to the PS3 version". Until then, the game is discounted 10 per cent. This is expected to arrive in the form of a patch "within three months following the game's release", Koei Tecmo said. In its announcement, publisher Koei Tecmo pointed to the PC version's support for resolutions up to 4K as well as antialiasing compatibility.īut the PC version does not include online multiplayer. The PC version of fighting game Dead or Alive 5 Last Round launches today on Steam without a number of key features.
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